Inheritance Basics
Inheritance in C++ enables creating classes derived from existing ones. It promotes code reuse and establishes a natural hierarchy. Derived classes inherit attributes and behaviors, but can also override and extend functionalities.
Access Specifiers Impact
Access specifiers (public, protected, private) dictate inheritance's reach. Public inheritance makes base class public members accessible, while protected retains them within the hierarchy. Private inheritance restricts access, effectively implementing a 'has-a' relationship, not an 'is-a' one.
Constructor Inheritance
C++11 introduced constructor inheritance through the 'using' directive. This allows derived classes to inherit base class constructors, simplifying code. However, default, copy, and move constructors are not inherited to prevent slicing and inadvertent conversions.
Virtual Base Classes
Virtual base classes prevent duplicate instances in complex hierarchies, solving the 'diamond problem.' It ensures that the base class is only included once, even if it's inherited by multiple intermediaries, preserving resource integrity and consistency.
Override and Final
C++11 introduced 'override' to ensure a function overrides a virtual function from the base class. 'Final' prevents further derivations or overrides, allowing safer polymorphism and potential compiler optimizations in the presence of non-virtual interface patterns.
Multiple Inheritance
C++ supports multiple inheritance, allowing a class to have more than one base class. It's a powerful tool, but it demands careful use to avoid ambiguity, increased complexity, and the need for explicit disambiguation techniques.
Inheritance and Templates
Template classes can also participate in inheritance. This allows for generic programming with type-safe reuse. However, they introduce complexities such as the need for explicit template instantiation and potential issues with template specialization.